How Much Haptic Surface Data Is Enough?

نویسندگان

  • Alex Burka
  • Katherine J. Kuchenbecker
چکیده

The Proton Pack is a portable visuo-haptic surface interaction recording device that will be used to collect a vast multimodal dataset, intended for robots to use as part of an approach to understanding the world around them. In order to collect a useful dataset, we want to pick a suitable interaction duration for each surface, noting the tradeoff between data collection resources and completeness of data. One approach frames the data collection process as an online learning problem, building an incremental surface model and using that model to decide when there is enough data. Here we examine how to do such online surface modeling for the initial problem of learning a kinetic friction model. With a long dataset consisting of force, vibration, and speed recorded by a human operator moving a tooling ball end-effector across a flat vinyl surface, we find a good stopping point at 55.4 s.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Soft Tissue Modeling Using ANFIS for Training Diagnosis of Breast Cancer in Haptic Simulator

Soft tissue modeling for the creation of a haptic simulator for training medical skills has been the focus of many attempts up to now. In soft tissue modeling the most important parameter considered is its being real-time, as well as its accuracy and sensitivity. In this paper, ANFIS approach is used to present a nonlinear model for soft tissue. The required data for training the neuro-fuzzy mo...

متن کامل

Hybrid Rugosity Mesostructures (HRMs) for fast and accurate rendering of fine haptic detail

The haptic rendering of surface mesostructure (fine relief features) in dense triangle meshes requires special structures, equipment, and high sampling rates for detailed perception of rugged models. Low cost approaches render haptic texture at the expense of fidelity of perception. We propose a faster method for surface haptic rendering using image-based Hybrid Rugosity Mesostructures (HRMs), ...

متن کامل

The Potential Importance of Perceptual Filling-In for Haptic Perception of Virtual Object Form

The aim of this paper is to discuss the possibilities of Perceptual Filling-In to be useful in haptic displays, especially for perception of 3D form. Examples of the functioning of this mechanism in vision and natural haptics are reported, and obstacles for its application in haptic displays are pointed out, such as the lack of extended surface contact, restriction (usually) to one point of con...

متن کامل

Supporting Collaboration in Distributed Environments by Haptic Force Feedback

The extent that haptic force feedback affects peoples ability to collaborate in a distributed way or how it affects their perception of the collaborative environment has not been investigated much. In this paper an experiment is presented where collaboration in a distributed desktop virtual environment with haptic force feedback was studied. A video analysis of the frequency of failures to lift...

متن کامل

Signal Detection Performance with a Haptic Device

Haptic interfaces are becoming more widely used in virtual reality simulations because of their enhancement to performance in training and simulation. Unintended vibration degrades the effectiveness of a haptic device and can reduce the user's ability to detect small details in the surface of simulated hard objects. Two important design factors for controlling haptic device vibrations are servo...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2017